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- // Polyray scene file: VENUS.PI
- // by Rob McGregor
-
- // Rotating Venus de Milo
-
- include "..\..\..\colors.inc"
- include "..\..\..\stones.inc"
- include "venus.inc"
-
- // SET UP THE CAMERA
- viewpoint {
- from <1.5, 2, -16 >
- at <0, 0.75, 0 >
- up <0, 1, 0 >
- angle 45
- resolution 320, 200
- aspect 1.6
- }
-
- background midnight_blue
-
- light <-5, 30, -100>
- light <5, 30, -100>
-
- start_frame 0
- end_frame 71
- total_frames 72
- outfile "venus"
-
- define ang 360 / total_frames * frame
-
- /*************************************************************************
- // if you have a nice photographic marble texture to use as an image map
- // then uncomment the following and declare it in here...
-
- static define real_marble
- texture {
- special surface {
- color cylindrical_imagemap(image("my_image.tga"), P, 10)
- ambient 0.1
- diffuse 0.6
- specular white, 0.6
- microfacet Phong 7
- }
- }
- **************************************************************************/
-
- object {
- venus
- rotate <-90, ang, 0> // use this one to animate...
- rotate <-90, 180, 0> // use this one for still shot...
-
- // Un-comment the following line for use with an image map...
- // real_marble
-
- // Or use the following line as a substitute marble texture instead...
- Stone4 { scale <2, 2, 2> }
- }
-
-